WorkDavid Guetta — Dangerous

David Guetta — Dangerous

The video plays on the computer, the phone extends the screen: scan a code at the start of the video, and both screens move together until the end of the track.


Year
2015
Role
Project management · client relationship
Context
Universal Music
Scope
Web · Second screen · WebSockets · Video
Duration
5 weeks

The context

Universal was preparing the release of Dangerous, David Guetta’s new single. The idea: not just to publish a music video, but to turn it into an experience lived on two screens at once. At the time, nothing like it existed on YouTube. And the schedule was that of a single release: five weeks, approvals included.

My role

I managed the project and the relationship with Universal: scoping, schedule, trade-offs and the approval loop. My job was to hold a five-week build without losing the thread between the technical team and the label — a schedule where every day of approval counted.

What it changed

Dangerous was the first synchronised double screen on YouTube, and the project won FWA of the Year. For Universal, releasing a single became an interactive event rather than a simple upload — within a timeframe that allowed no mistakes. The project showed that a genuinely new technical idea could be delivered within the timeframe of a music campaign, without compromising on quality.

What was delivered

An interactive music video on YouTube, a code to scan at the start of the video, and real-time WebSocket synchronisation between the video and the phone, which takes over at key moments to extend the picture. Development wrapped in five weeks, approvals included.

What remains

A very short deadline is not the enemy of innovation, as long as you attempt only one new thing and get it exactly right. Here, everything rested on synchronisation: if it slipped, the experience lost its meaning. So everything else had to stay simple.

Next project

Alice, the virtual reality play

See the entry