
Burberry Beauty Virtual Studio
Brought in to cover a marketing role, I took over Burberry Beauty’s virtual try-on tool end to end: a full rebuild, an iPad version for stores, and autonomous ownership for more than four years.
Work
Each entry gives the context, my role, what it changed for the organisation, and what remains of it.
13 projects

Brought in to cover a marketing role, I took over Burberry Beauty’s virtual try-on tool end to end: a full rebuild, an iPad version for stores, and autonomous ownership for more than four years.

The follow-up to Alice, with more ambition: fifty minutes of virtual reality theatre, selected at Venice VR 2018. The project helped the studio raise €4.5 million right after.

A fragrance discovery experience in mixed reality, built before mixed-reality headsets existed. Shown in Brazil at an international Coty event, it gave the project sponsor something concrete to win over the markets.

Four years alongside CHANEL, agency-side then in-house: the chanel.com and app rebuild, the e-commerce platform, the boutique app, and more exploratory topics, from heritage to connected watchmaking.

Three campaigns built for travel retail, moved to mobile when Covid closed the airports. WebAR let them reach people without an app or a store.

The first synchronised double screen on YouTube, for the release of David Guetta’s single Dangerous. Built in five weeks, approvals included, and named FWA of the Year.

A stage play performed live inside virtual reality. In competition at the very first Venice VR, it moved DVgroup from immersive content to original work.

For the opening of the L’Occitane × Pierre Hermé store on the Champs-Élysées, a virtual reality experience that ends with a real macaron to taste.

During the Etam fashion show, the brand’s app became an augmented reality runway in the streets of Paris, with volumetric-capture models as tall as buildings.

An Instagram filter to play tennis against Stan Wawrinka by moving your head. 3 million shares, just after Covid.

An in-store kiosk where lifting the bottle is enough to see the fragrance break down in 3D, without glasses. The customer’s natural gesture becomes the interface.

For a limited-edition bottle signed by Mathieu Dagorn, an installation where you paint in virtual reality onto the artist’s sculpture, using the colours of the edition.

A virtual reality journey inside two Prada fragrances: you travel through their worlds, note after note, until the bottle is revealed.
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